So far the only item this has affected are my Marrowwalks. Here are the items giving me str:
Enigma: +66 str for my lvl, (77 str req)
Credendum belt: +10 str (106 str req)
my str b4 Marrows is 109, so you can see that the belt is holding itself up, as without it i have a str of 99 which is not enough to equip it.
The Marrowwalks (118 str req) are +11 to str once equipped, leaving me with 120 str, and once I equip them, they hold themselves on.
However, when I join a new game, the Marrows are once again unequipped (still IN the footwear slot, only highlighted red), and the Credendum is still equipped.
Marrowwalk boots are the only items in the game that have done this to me, and it is consistant.
Has anyone ran into this problem? Anything similar? Are Marrowwalks exclusive to this? Blizz f'ed with em a while back, I wonder if there was an unintended consequence?
I play hardcore so every point i can put into vita is critical, and if I dont need 139 str I dont want to put it in there, but I dont want to carry some bugging gear and equip that at the start of each game.
Any help?
On a side note, my LAST necromancer had a pair of Marrowwalks (he died) and the boots performed in the same manner.|||See if you can reactivate the Marrowwalk by removing the Enigma (or other Strength boosting item) and equipping it again.|||Fed up with this problem i just put more into str and now the problem has gone away (118 str now b4 boots +11)|||I have had the exact same problem with tgods. At least it didn't dump all my potions out of my belt slots, but i was not receiving the bonuses from the belt until i re-glitched it with a circlet. I also had this happening (on the same character) with War travs. I believe this is a "fix" for 1.13; what I don't understand is why Credendum was exempt.
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