DOES ANYONE HAVE AN EXPERIENCE CALCULATING-ALGORITH
I've heard/read a lot of things about d2's experience calculation formulas and IDK what to trust.
As far as I know, these are what effects the experience you receive:
***Monster-type [Normal, Champion/Ghost,Uniqu
***Difficulty [Normal, Nightmare, Hell]
These 2 determine monster's level and base experience?
***Your level
I think the experience you receive is inversely proportional to the level difference between you and the monster?
***Players in Game
***Players in Party
Obviously more players translates to more experience, but is it a linear relationship? is it an inverse and linear relationship for players in party as well? If a party member is in town, does this effect this? Is there some sort of rounding that happens so even numbers of party members translates to more experience? [eg. top 2/4 vs top 3 on Baal]
***Player level to party level ratio?!
I thought I had read something about experience you receive is proportional to (your level)/(sum of other party member's levels). Does this mean if you're 98 and you kill Baal with 7 level 60's you get more experience than while killing with 96+ party members?
***Killing-hit bonus
I hear it's 10% but 10% right off the top, or off the monsters base
***Misc. bonus
Obviously there's Shrines, Annihilius Small Charm & Ondal's Wisdom, but like killing-hit bonus, is it straight off the top, or what?
What is this stuff I hear about wave-2 glitching in Baal runs? Is there any merit to this?
Finally, what experience do the Ubers give? Duriel, Lilith, Izual, Mephisto, Baal, Diablo?|||The operative phrase here is, "FOR THE CURRENT PATCH?" So, I don't know if this will be of any help:
At a glance:
- http://strat
This is a calculator program you can download, install, run and insert the parameters you want (clvl, monster name, etc.) and calculate "Full XP" or percentage:
- http://www.l
I hope one of these is what you're looking for.
No comments:
Post a Comment